Dead Signal is here.

The shift ended. The orders didn’t.

An abandoned communications wing is transmitting again. Take the upper exit after Furnace into the Transmission Annex: a new four-room route with six combat layouts, new machines, an original synth-rock theme, and factory records to uncover.

Five Subversion upgrades let you reboot fallen machines as temporary blue allies. Keep one stronger ally, or command a short-lived pair. Shoot charging junctions to interrupt hostile transmissions. Some things are better discovered inside the Annex.

Watch the 23-second update trailer

Your gun is also your way out.

Shoot down. Go up. Recoil Foundry is a physics roguelike about building one absurd gun and surviving the factory around it. Every shot moves you. Every upgrade changes the next fight.

  • One gun, 108 upgrades. Branch into different firing styles and find combinations worth building a run around.
  • Twenty rooms. A new route after Furnace. Moving machinery, physical obstacles, changing layouts, and fights that punish standing still.
  • A reason to come back. A Daily Run with a shared seed and fixed upgrades, a Workshop for builds, unlockable Practice fights, and a Logbook full of factory records.

The complete browser release. Free to play, with future fixes and updates still possible. There are a few things best discovered yourself.

Controls

A / D or arrows to move · Space to jump · Mouse to aim · Left click to shoot · Right click for an equipped secondary · Esc / P to pause.

Shooting downward while airborne lifts you up. Start with Controls → Try controls if you want a safe place to learn. Keys, music, sound, and reduced effects are adjustable in Settings.

Progress & help

Designed for Windows desktop/laptop with keyboard and mouse. Browser support and known limitations.

Progress is saved in your browser. Use Settings → Progress to export a backup or restore one. Moving from the GitHub version? Export there, then import here; saves do not transfer between sites automatically.

Found a bug? Settings → Report an issue prepares the details for you to review. Or report it here. In the comments, tell me which build you would play again.

A game by Caleb Guyer. Built with Matter.js, TypeScript, and Vite, with an original procedural score and synthesized sound effects. Source & credits.

Updated 9 days ago
Published 19 days ago
StatusReleased
PlatformsHTML5
AuthorCaleb-Guyer
GenreAction, Platformer, Shooter
Tags2D, Physics, Roguelike, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityConfigurable controls, Interactive tutorial
AI DisclosureAI Assisted, Code, Text

Development log

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