
Recoil Foundry
Dead Signal is here.
The shift ended. The orders didn’t.
An abandoned communications wing is transmitting again. Take the upper exit after Furnace into the Transmission Annex: a new four-room route with six combat layouts, new machines, an original synth-rock theme, and factory records to uncover.
Five Subversion upgrades let you reboot fallen machines as temporary blue allies. Keep one stronger ally, or command a short-lived pair. Shoot charging junctions to interrupt hostile transmissions. Some things are better discovered inside the Annex.
Watch the 23-second update trailer
Your gun is also your way out.
Shoot down. Go up. Recoil Foundry is a physics roguelike about building one absurd gun and surviving the factory around it. Every shot moves you. Every upgrade changes the next fight.
- One gun, 108 upgrades. Branch into different firing styles and find combinations worth building a run around.
- Twenty rooms. A new route after Furnace. Moving machinery, physical obstacles, changing layouts, and fights that punish standing still.
- A reason to come back. A Daily Run with a shared seed and fixed upgrades, a Workshop for builds, unlockable Practice fights, and a Logbook full of factory records.
The complete browser release. Free to play, with future fixes and updates still possible. There are a few things best discovered yourself.
Controls
A / D or arrows to move · Space to jump · Mouse to aim · Left click to shoot · Right click for an equipped secondary · Esc / P to pause.
Shooting downward while airborne lifts you up. Start with Controls → Try controls if you want a safe place to learn. Keys, music, sound, and reduced effects are adjustable in Settings.
Progress & help
Designed for Windows desktop/laptop with keyboard and mouse. Browser support and known limitations.
Progress is saved in your browser. Use Settings → Progress to export a backup or restore one. Moving from the GitHub version? Export there, then import here; saves do not transfer between sites automatically.
Found a bug? Settings → Report an issue prepares the details for you to review. Or report it here. In the comments, tell me which build you would play again.
A game by Caleb Guyer. Built with Matter.js, TypeScript, and Vite, with an original procedural score and synthesized sound effects. Source & credits.
| Updated | 9 days ago |
| Published | 19 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Caleb-Guyer |
| Genre | Action, Platformer, Shooter |
| Tags | 2D, Physics, Roguelike, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls, Interactive tutorial |
| AI Disclosure | AI Assisted, Code, Text |
Development log
- Dead Signal is here — Recoil Foundry 3.014 days ago






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